Playoff Info & Rules (Western Ontario Girls Hockey League)

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WOGHL Playoffs

Playoff loops will be determined by January 15.  Scheduling instructions will be sent to each team scheduler at that time.

1.         Teams will be divided into Playoff Divisions based on Winning percentage in regular season divisions and level,  and will be separate of regular season in each age group. Some teams may move up or down from regular season groups (B down, C down/up or HL up) to play equal caliber teams based on regular season games and competition level. It will be taken into account the division of teams in the most fair determination by the scheduler.  Teams will play a balanced schedule where possible.   Each team will play 8-10 playoff games.

 

2.        Playoff scheduling will be done via team schedulers as was done in the Regular Season.  Scheduling can be completed via email or phone. Each associations OWHA/WOGHL Reps are to ensure the contact information is up to date for team contacts and scheduling contacts on their organization web site.

Round Robin Games will be played between January 19 and March 17. ( a buffer from March 18 to March 23 is built in for rescheduled games due to inclement weather)

 

Seeding Tie Breakers:
The League will from time to time have to determine placement of teams in the round robin playoff standings who have equal points. (placement is by points, 2pts for a win and 1 pt for a tie). Therefore the League will use the following to further determine placement by using.

 

A:  (if only 2 teams tied in points) 1. head to head match-ups between the teams tied  if still tied follow below:

If more than 2 teams tied in points

A: Most Wins

B: Winning percentage

C: Using a calculation of "goals for" divided by the sum of "goals for" plus "goals against". The Highest percentage moves on.

D. Fewest Goals Allowed

 

3.   Semi Finals will be 1 game and the higher seed after the round robin playoffs will be the home team. The top 4 teams will play in the semi finals in each division.  1vs4 and 2vs3. 

 

4.    A Day of Champions with All Divisions playing a 1 game final will be held April 6 hosted by the Huron Heat.
The Winners of the Semi Final games will play a 1 game final and the higher playoff seed remaining will be the Home Team. 

5.   Ties:  Games can end in a Tie for Round Robin games.

Semi Finals and Finals please see below for overtime formats.

 

6.        Pick up a Player for Playoffs without prior consent of the WOGHL President will not be allowed.  Use of a non-rostered player(s) or ineligible player(s) will result in coach suspension and forfeit of game.  Forfeits will be recorded as a 1-0 score.
Should you need to request a player(s), please fill out the form under the heading WOGHL Forms  and submit to the president at [email protected]. Pick-up a player request will be evaluated on a case by case basis.  Goalies will be given special consideration.

Players must be (i)  lower category of the same age division,  (ii) lower category and/or lower age division, same category or lower

**should a team be using the game as Dual game: EX: a Provincial Playdown game and WOGHL Playoff Game the pick up a player can not be used as per OWHA guidelines for Provincial Playdowns.  A team can not exceed their roster size nor can they use a pickup player for a suspended player.  Be sure to use the AP Request on Ramp to ensure the player is added to the roster for the game(s).

 

 

 

7.        Game Lengths:  Round Robin Games: All Round Robin Games will have a minimum game length of 10-10-15.  Should both coaches agree and ice time is available a Maximum of 10-15-15 can be played. Agreed upon game lengths should be noted on the RAMP game sheet app and reported to the officials and timekeeper. 

NO CURFEWS ARE ALLOWED IN ALL PLAYOFF ROUND ROBIN GAMES.

*A curfewed game in the playoffs can result in a protest by the visiting team or the game being declared a forfeit for the home team after a review by the President/Vice President.

** should there be a significant injury occur that requires the game to end prematurely, the game will be replayed from the start.

 

 

8.        There will be a 1 game Semi Final to be played between March 24 and March 31. Each Division will be 1vs4 and 2vs3 after the round robin is completed. The higher seed after round robin will be the home team.

 Semi Final Game Lengths: Games will have a minimum game length of 10-12-15.  Should both coaches agree and ice time is available a Maximum of 10-15-15 can be played.

Semi Final Games- Please make sure you have enough ice time booked to allow for overtime and shootout,

 NO CURFEWS ARE ALLOWED in Semi Final Games.

April 6th - A Day of Champions-1 Game Final Game Lengths:

U11 Division will play 10-10-15.

U13 Division--U15 Division-- U18 Division will all play 10-15-15.

 

9.        Timeouts:  1x 30 second timeout per team will be permitted in All Round Robin games the Semi Final and Final games.  Timeouts must be called by a player on the ice or a designated Captain/Assistant Captain on the ice.  A coach CAN NOT call a time out from the bench.  Both teams may take their respective time-outs during the same stoppage of play. However, once a team has called its time-out, the second team must indicate its intentions to take a time-out during the same stoppage of play before the initial 30 seconds are over

 

10.     All U11-U18 playoff games are to have on ice officials that are a minimum Level 2

 

11.       Overtime:  In the Semi Final Games-

1x 10 min sudden victory overtime will take place. 5 skaters and a goalie per team. If still tied a 3 player shootout will take place. Each team must designate 3 shooters to the time keeper/referees prior to the start of each game (S1, S2, S3).

A. Players from each team will shoot at the same time.

B. If tied after 3 shooters a sudden victory shootout will commence (teams will shoot at same time). Each team designating 1 shooter at a time (other than S1, S2, S3) until all players on the team with the least amount of players on the game sheet have shot. This process will be repeated until a winner is decided.  (players that shot in the first 3 shooters are not eligible in the sudden victory shootout until the team with the least amount of shooters has exhausted their roster)

C. Any player serving a penalty at the end of regulation time is not eligible to participate in the shootout. If player S1, S2 or S3 is serving a penalty when regulation time ends then the team must select an alternate shooter.

D. Shooters are placed in the penalty box after shooting.

 

 

Overtime—A Day of Champions April 6:

All Divisions

After regulation if the score is tied teams will play 2x5 min sudden victory overtimes

Overtime #1= 5 Min: 5 skaters and a goalie per team

Overtime #2= 5 Min:  3 skaters and a goalie per team (a penalty during 3 on 3 play will move to an increase of 1 player on non offending team for each instance 4 on 3, 5 on 3 etc.  When the penalty expires the players will continue at the strength of players until the first whistle after penalty has expired)

 If Still tied a 3 player shootout will take place. Each team must designate 3 shooters to the time keeper/referees prior to the start of each game (S1, S2, S3).

A. Players from each team will shoot at the same time.

B. If tied after 3 shooters a sudden victory shootout will commence (teams will shoot at same time). Each team designating 1 shooter at a time (other than S1, S2, S3) until all players on the team with the least amount of players on the game sheet have shot. This process will be repeated until a winner is decided.  (players that shot in the first 3 shooters are not eligible in the sudden victory shootout until the team with the least amount of shooters has exhausted their roster)

C. Any player serving a penalty at the end of regulation time is not eligible to participate in the shootout. If player S1, S2 or S3 is serving a penalty when regulation time ends then the team must select an alternate shooter.

D. Shooters are placed in penalty box after shooting.

 

** A Day of Champions Game lengths are subject to change based on ice availability.